Space Shooter Mobile
2D Mobile Game, Unity

Space Shooter is a polished mobile arcade shooter built in Unity, developed as part of my learning journey and expanded into a complete 12-level experience. The game is designed to blend fast-paced reflex action with structured progression, making it both replayable and rewarding.
Gameplay & Features:
12 Levels of Action: Each level increases in intensity with faster enemies, denser meteor showers, and more challenging attack patterns.
Boss Fights: At levels 6 and 12, a unique boss enters the arena, attacking with regular fire and a special bullet pattern — a projectile that disintegrates into 6 bullets spreading across the screen.
Dynamic Enemies: Two enemy types keep the gameplay varied — one agile and fast, the other shooting bullets at the player.
Meteor Variations: Three different meteor types, each in multiple sizes, add unpredictability. Destroying meteors has a chance of dropping one of three power-ups:
Heal: Regain lost health.
Shield: Temporary invulnerability.
Bullet Upgrade: Incremental upgrades to the player’s firepower, increasing the number of bullets fired per shot.
Bullet Pooling System: Implemented using Unity’s new pooling system for optimized performance and smooth gameplay.
Progression & Persistence:
Level unlocking system using PlayerPrefs.
Per-level score display.
High score tracking and saving for every level.
Why I didn’t publish this game: Although the game is fully functional and I know how to publish to mobile platforms, I chose not to release it commercially. Since it was built originally as part of a course, publishing it would raise concerns around originality and IP. Instead, I’m showcasing it here as a demonstration of my ability to design, polish, and deliver a complete mobile game from start to finish.