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RPG Game
2D RPG Prototype, Unity

A 2D action RPG platformer prototype built in Unity, focused on combat, skill progression, and modular systems. Core features include a state machine-driven character controller, elemental damage logic (Fire, Ice, Lightning), a dynamic skill tree built using ScriptableObjects, tooltip UI that adapts to screen bounds, and environment-based hazards using tilemap triggers.
Developed as part of my learning journey through structured game dev courses, this project demonstrates solid gameplay architecture and scalable system design.
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