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Royal Run

3D Endless Runner, Unity

Royal Run is a 3D endless runner game built in Unity, where players control a king sprinting down an endless path emerging from the mist. Rather than focusing on distance, the game challenges players to survive against the clock.

Key features include:

  • Survival Timer Mechanic: The game starts with a 30-second timer. Players must reach checkpoints to gain +5 seconds and prolong their run.

  • Dynamic Platform Pooling: Endless platforms are spawned and reused efficiently, creating a seamless running experience.

  • Fog-based Obstacle Spawning: Obstacles and challenges emerge from a dense fog, keeping players alert and engaged.

  • Smooth Character Animations: The king’s movements and reactions are fully animated for a polished gameplay feel.

Royal Run highlights my work with procedural systems, performance optimization via object pooling, and integrating time-based survival mechanics. It’s a fast, fun project that combines visual appeal with technical design to keep players engaged through strategic movement and quick reflexes.

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