Asteroid Avoider
2D Mobile Game, Unity

Asteroid Avoider is a fast-paced, reflex-driven mobile game built in Unity as part of a Mobile Game Development course. The goal is simple — dodge incoming asteroids for as long as you can — but the ever-increasing speed and random spawn patterns keep the challenge alive.
Core features include:
Smooth mobile controls: Responsive ship movement tuned for touch input.
Dynamic asteroid spawning: Randomized spawn positions and sizes for unpredictable gameplay.
Progressive difficulty: The longer you survive, the more intense the asteroid field becomes.
Endless arcade loop: Designed for quick, replayable sessions.
Asteroid Avoider was developed to strengthen skills in mobile input handling, game loop design, and rapid prototyping for mobile platforms.
Why I didn’t publish this game: Since this project was built as part of a learning course and not an original IP, I chose not to publish it to avoid copyright concerns. Instead, I’m showcasing it here to demonstrate my ability to design, build, and polish mobile-ready games in Unity.